Limber is an IK system for After Effects that makes limbs for character animation. I was tired of setting up layers in Illustrator or Photoshop and then spending ages moving Anchor Points or fiddling about with Puppet Pins and Nulls just to get to the point where I could actually start animating. I wanted something that was quick to set up and style, could blend from IK to FK, ran fast in the comp, and would adapt to more complex rigging and customisations when wanted it to.
I can write expressions but I don't know how to make a script. At Blend 2017, I met Mike Overbeck who's excellent tools I'd already been using. We started working together to make Limber and Mike did so much clever stuff that it ended up far better than I could have imagined without his partnership. Along the way I had some great advice from people like Adam Plouff and Paul Slemmer - thanks guys.
I use Limber in a lot of my own work. Most of the arms and legs in my School of Life film were made using it. Making something that helps other people create is incredibly rewarding. Hearing from them and seeing the amazing work they've done with it made a big impression on me.